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Super Mario 3D World | |
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Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Director(s) | Koichi Hayashida[1] Kenta Motokura[2] |
Producer(s) | Yoshiaki Koizumi |
Programmer(s) | Hideyuki Sugawara Norihiro Aoyagi |
Artist(s) | Daisuke Watanabe Rikuto Yoshida |
Composer(s) |
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Series | Super Mario |
Platform(s) | Wii U |
Release |
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Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Super Mario 3D World[a] is a platform video game in the Super Mario series developed and published by Nintendo for their Wii Uhome video game console. It is the sixth original 3D platform game in the series and the sequel to the 2011 Nintendo 3DS game Super Mario 3D Land. The game follows Mario and friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. The gameplay is similar to previous installments of the series, with players passing through individual levels to reach Bowser. The game also introduces a power-up called the Super Bell, which turns the character being played into a cat, enabling them to climb walls and use a scratch attack, as well as a character selector.
The game was critically acclaimed for its level design, presentation, replay value and soundtrack, though some reviewers voiced criticism on its unreliable camera during multiplayer. The game was a financial success, selling over 5 million units worldwide, and becoming the second best-selling game on the Wii U system.
- 4Reception
Gameplay[edit]
Luigi, Toad, Peach, and Mario (pictured from left to right) sprint through Really Rolling Hills, a level within the game.
The levels of the game follows a similar play style to Super Mario 3D Land, which combines the free-roaming gameplay of 3D Super Mario games with the mechanics of 2D side-scrolling platforming games in the series, including a flagpole and timer in the levels.[9] Up to four players may control player characters, including Mario, Luigi, Princess Peach and Toad. Additionally, Rosalina appears as a hidden, unlockable fifth playable character. Similar to their appearances in Super Mario Bros. 2,[10] each of the characters possesses unique abilities and controls differently: Mario has balanced running speed and jump height; Luigi jumps higher and falls slower, but has lower traction; Peach can jump and shortly float through the air, but runs slowly; Toad runs the fastest, but cannot jump as high and falls faster; and Rosalina can use the spin attack move as seen in the Super Mario Galaxy games, but has the slowest running speed.[11] The player can select any of the five characters to use before beginning a level, and up to four players may explore the same level simultaneously with each character, sharing from a pool of lives. Players are also able to pick up, carry and throw each other to either help or hinder their progress.[12]
The levels of the game are accessed through a world map, in which players can explore to find hidden secrets or access bonus areas to earn more items or coins. Each level contains three hidden collectable Green Stars which are required to access certain levels, and each main level contains a hidden Stamp which can be used in handwritten posts to Miiverse within the game's community. Players can also view messages left by other players, both on the world map and after clearing a level, and can download 'Mii Ghosts', which are live records of other players completing levels. They are used to race against and sometimes hold gift prizes such as coins or extra lives.[13] Additional Green Stars can be earned in Captain Toad levels, where players control Captain Toad, who cannot jump, as he navigates puzzle-like stages using the GamePad's functionality, and Mystery Houses, where players must clear a series of challenges with short time limits, as well as challenge levels, that have the player complete quick challenges in fast succession.[14][15]
Along with several returning items from previous games, such as the Fire Flower, Super Leaf, Mega Mushroom, Propeller Box and Boomerang Flower, several items are introduced. The Super Bell gives players a Cat Suit, allowing them to run faster, perform unique attacks and climb up walls to reach new areas. A variation of the Super Bell, the Lucky Bell, allows the player to temporarily transform their character into a lucky cat statue that awards coins under certain conditions.[16] Another new power-up are the Double Cherries, which make a clone of the player, allowing for more effective attacks and a higher chance of survival; the more Double Cherries the player uses, the more clones that appear. Players can also wear Cannon Boxes, which fire shots at enemies, Light Blocks, which can defeat ghosts and Goomba masks, which let them blend in with enemy Goombas. Players are also able to pick up various objects, such as bombs, baseballs and Piranha Plants, which can be used to defeat enemies or solve puzzles, and ride around in a Skating Shoe or on an aquatic dinosaur named Plessie.[17]
The game features functionality with the Wii U GamePad, allowing players to rub the touchscreen, or blow into the microphone to reveal hidden blocks or items, hinder enemies and activate mechanisms. The game also supports Off-TV Play.[18] The game is also compatible with the Wii Remote, Nunchuk, Classic Controller and Wii U Pro Controller.[19] An unlockable Luigi-themed version of Mario Bros., Luigi Bros., is accessed by clearing the game or by having save data from New Super Luigi U.[20]
Plot[edit]
Mario, Luigi, Peach and Toad find a tilted glass pipe. After Mario and Luigi fix it, a green Sprixie Princess appears and tells them that Bowser kidnapped and trapped the rest of the Sprixie Princesses in jars. He arrives and captures her before escaping through the pipe, while the heroes enter it and pursue him. They find themselves in a realm known as 'The Sprixie Kingdom' and set off to find the fairies. After the heroes save the final Sprixie, Bowser re-captures all seven fairies and heads to his amusement park fortress. There after Bowser uses the Super Bell to transform into 'Meowser' (a cat-like Bowser), one of them hits a giant POW Block that Bowser stands on and he falls through the sky. With Bowser defeated, the heroes say goodbye to the fairies, and travel through the pipe back to the Mushroom Kingdom.
Development[edit]
Director Koichi Hayashida promoting the game at E3 2013
In a January 2013 Nintendo Direct, Nintendo announced that a new 3D Mario game was being produced by the development team behind Super Mario Galaxy.[21][22] The title was announced during the E3 2013 Nintendo Direct on June 11, 2013, along with its tentative release date of November 2013.[5]
A staff of 100 personnel wrote ideas for game mechanics upon sticky notes, which were collected upon the studio walls and then evaluated. If the team liked an idea, they would implement it in-game to test it. Kenta Motokura, a director of the game stated 'We discussed and discarded a huge number of ideas during development - sometimes you just can't tell if an idea is good or bad by looking at it on the drawing board; when this happens, we try it out in-game. If we don't find the idea fun, it won't make it into the final product. There was a lot of back and forth on the course designs due to this'.[23]
The game's signature feline costumery came early in development, to implement an attack mechanic, introduce the ability to climb walls, and to help a novice to clear obstacles. The inspiration for the Double Cherry, an item that creates controllable clones of a player character, came late in development when a developer erroneously inserted an extra copy of Mario's character model into a level. The team was relieved to see that the game did not crash with two identical characters present, and were amused that both could be controlled simultaneously. Developers 'scrambled' to include this feature in the final game.[23]
According to Koichi Hayashida, Peach was originally not going to be a playable character. Yoshiaki Koizumi suggested for Peach to be playable, which would be agreed upon. Koizumi reasoned, 'I think she adds a lot to the sense of competition when you get in multiplayer .. Sharp ar m160 driver. You can have different people choosing different characters based on their personality or whoever they like.'[24] Hayashida also revealed that Super Mario 3D World was meant to be a Wii U game that fans of New Super Mario Bros. could enjoy, as well as a de facto continuation of Super Mario 3D Land.[23]
Similarly, Rosalina was later added as a playable character. Kenta Motokura said, 'I was thinking about what would be pleasing after the ending and wanted to bring in another female character in addition to Princess Peach. Rosalina has a following among the Super Mario Galaxy fanbase, and she appeared in Mario Kart recently, so I think she's well known.'[25]
The game's soundtrack was composed by Mahito Yokota, Toru Minegishi, Koji Kondo and Yasuaki Iwata, and performed by the Mario 3D World Big Band. A soundtrack was released for Club Nintendo members in Japan, Australia and Europe, featuring 77 tracks across two CDs.[26][27] The game had developmental assistance from 1-Up Studio.[28]
Reception[edit]
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Super Mario 3D World was critically acclaimed. It gained scores of 92.77% and 93/100 on aggregate review websites GameRankings and Metacritic, respectively.[43][29] It also won many awards from media outlets, including Game of The Year (GOTY) from Eurogamer, Digital Spy, and MSN UK.
Famitsu gave the game a score of 38/40.[33]IGN's Jose Otero gave 3D World a 9.6/10, praising the visual design's 'youthful energy,' the 'interesting risks' taken with the level designs, the 'maddening challenge' offered by later worlds, and the 'genuinely funny and memorable co-op'. He said, 'I reveled in the sheer brilliance of how much energy and gameplay mileage Nintendo has packed into every world.' Otero's only complaint was that 'the camera becomes a slight obstacle in four-player multiplayer'.[39]GameTrailers gave the game a score of 9.5, praising its gameplay and presentation, while criticizing camera issues and some odd control choices.[44]GamesRadar gave the game a score of 4.5/5, praising improved multiplayer and some moments so brilliant that they can make some other levels seem dull by comparison.[37] Luke Plunkett of Kotaku called the game 'a terrific Mario game.. just not a very good Wii U game', praising the game itself, but lamenting that it doesn't do much to show off the Wii U's capabilities.[45] Patrick Klepek at Giant Bomb, saying 'World continues to make the case that it's possible to reinvent a classic over and over again'.[46]
Anime News Network gave the game an A grade, calling it 'fun, imaginative, and filled with little surprises and delights.'[47]Edge rated the game 9/10, calling it 'Wii U's best game to date,' and 'the most next-gen game that 2013 has yet produced,' and stating that Mario is the most fun character to play as because 'his cohorts' abilities aren't anything special'.[31]Destructoid's Chris Carter awarded the game a 10/10, praising the power-ups (especially the catsuit, which 'open[s] up [doors] platforming-wise that weren't there before,' and the double cherry, which 'Nintendo really outdid themselves in terms of the technical mechanics' to make possible), the 'incredibly sharp' graphics, and 'one of the best OSTs I've ever heard'. Carter wrote that 'the only downfall of the design is the selection of boss fights,' as Nintendo 'had achieved a level of platforming design that's close to perfection'.[30]Joystiq's Richard Mitchell gave the game 5/5 stars, praising the 'astounding' visual craftsmanship, 'excellent soundtrack,' and 'artful, purposeful design' which 'communicates goals with complete clarity'.[40]GameZone's Mike Splechta gave it a 9.5/10, stating 'With multiple characters to play as (harking back to Super Mario Bros. 2) and an unlockable fifth, a fantastic and unobtrusive multiplayer component and enough new power-ups to make even Mario's head spin, you're bound to have a highly enjoyable time with one of the best 3D platformers released thus far.'[48]
Eurogamer's Christian Donlan gave the game a 10/10, describing it as 'an endless freewheeling treat of a game' with an 'ad-libbed drive to..explore how many different situations [Mario] can be squashed into'. He noted that this inventiveness carries over to the 'lavish and quick-changing' soundtrack: 'This is pastiche at its most skillful, its most panoramic.'[32] Cheat Code Central's Jenni Lada gave the game a 5/5, calling it 'the closest we will ever come to a perfect Mario game, one that is a culmination of every right decision ever made in the series.'[49] Nintendo World Report stated that it's a Mario game that one would want to continue playing once the game is beaten and may be the killer app of the Wii U, saying 'Thankfully 3D World isn’t just a refinement of the Mario formula, it’s a powerful re-imagining. It’s an explosive cavalcade of color and excitement as well as a well thought out evolution of Mario.'[41]The Escapist gave the game four out of five stars, but was slightly critical of it, saying 'Buy it if you love that little plumber, and enjoy the new toys, but don't expect your mind to be blown.'[50]
Sales[edit]
In Japan, the game's first week sales in three days at retail, totaled to 99,588 copies sold (not including eShop download sales)[51] and 57% of its initial shipment.[52] The sales were considered low at first, but it maintained strong sales during the following weeks. By January 5, the game's sales totaled about 400,000 units in Japan and was still on the weekly top 10 charts.[53]
In the UK, the game debuted at number 14, behind its competitor, Knack, which debuted at number 13.[54] During its first eight days on the market, there were 215,000 units sold in the US according to the NPD Group, debuting out of the Top 10.[55]
Super Mario 3d World Free Online
As of March 31, 2019, the game had yielded sales of 5.82 million units worldwide, making it the Wii U's second best-selling game.[56]
Legacy[edit]
Based on and expanding upon the game's 'Captain Toad' puzzle-based levels, a separate game, Captain Toad: Treasure Tracker, was released for the Wii U on November 13, 2014 in Japan, December 5, 2014 in North America and in January 2015 in PAL regions as a spin-off to Super Mario 3D World featuring Captain Toad and Toadette. Years later, Captain Toad: Treasure Tracker was released worldwide for the Nintendo Switch and Nintendo 3DS on July 13, 2018. It was received with favorable reviews.
In late 2014, downloadable content was released by Nintendo for Mario Kart 8, containing the ability to play as 'Cat Peach', which is a reproduction of her pink cat costume from obtaining the Super Bell item in Super Mario 3D World.[57]
Super Mario 3d World Free Online Game
Elements from Super Mario 3D World show up in Super Mario Maker 2, as assets players can use while designing their course.[58]
Accolades[edit]
Year | Awards | Category | Result | Ref. |
---|---|---|---|---|
2013 | Destructoid's Best of E3 | Best Wii U Game | Nominated | [59] |
Best Platformer | Nominated | |||
GameTrailers Best of E3 | Best Wii U Exclusive | Nominated | [60] | |
IGN's Best of E3 | Best Overall Game | Nominated | [61] | |
Best Wii U Game | Nominated | |||
Best Platforming Game | Nominated | |||
The Nerdist Best of E3 | Best Platformer | Won | [62] |
Year | Awards | Category | Result | Ref. |
---|---|---|---|---|
2013 | Cheat Code Central 7th Annual Cody Awards | Best Nintendo Game | Won | [63] |
Digital Spy | Game of the Year | Won | [64] | |
Eurogamer | Game of the Year | Won | [65] | |
GameRevolution | Game of the Year | Nominated | [66] | |
Best Wii U Exclusive | Won | [67] | ||
GameSpot's Game of the Year | Wii U Game of the Year | Nominated | [68] | |
GameTrailers Game of the Year Awards 2013 | Game of the Year | Nominated | [69] | |
Best Nintendo Game | Won | [70] | ||
IGN's Best of 2013 | Best Overall Game | Nominated | [71] | |
Best Overall Music | Nominated | [72] | ||
Best Overall Platformer Game | Won | [73] | ||
Best Wii U Game | Won | [74] | ||
Best Wii U Music | Won | [75] | ||
Best Wii U Graphics | Won | [76] | ||
Best Wii U Platformer Game | Won | [77] | ||
Spike VGX | Game of the Year | Nominated | [78] | |
Best Nintendo Game | Won | |||
National Academy of Video Game Trade Reviewers (NAVGTR) awards | Game, Franchise Family | Won | [79] | |
Camera Direction in a Game Engine | Nominated | |||
Game Design, Franchise | Nominated | |||
Game of the Year | Nominated | |||
2014 | BAFTA Video Games Awards | Best Game | Nominated | [80] |
Best Family Game | Nominated | |||
Best Multiplayer Game | Nominated | |||
Best Original Music | Nominated | |||
Game Developers Choice Awards | Game of the Year | Nominated | [81] | |
Best Design | Nominated | |||
32nd Golden Joystick Award | Best Audio | Nominated | [82] | |
Game of the Year | Nominated | |||
Best Multiplayer | Nominated | |||
SXSW Gaming Awards | Game of the Year | Nominated | [83] | |
Excellence in Gameplay | Nominated | |||
Excellence in Animation | Nominated | |||
Excellence in Technical Achievement | Nominated | |||
Best Multiplayer Game | Won |
Notes[edit]
- ^Japanese: スーパーマリオ3DワールドHepburn: Sūpā Mario Surī Dī Wārudo?
References[edit]
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External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Mario_3D_World&oldid=918816205'
It has been requested that this article be rewritten. Reason: Poor writing that doesn't meet the standards.
Super Mario 3D World is a 3D platformer action game for the Wii U, released in November 2013. It is a follow-up game of the Nintendo 3DS installment Super Mario 3D Land, the fifteenth title in the Super Mario series, the seventh 3D Mario title overall, and the fifth 3D Mario title on a home console after Super Mario Galaxy 2. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. The game's plot centers around Mario, Luigi, Princess Peach, and Toad having to rescue the rulers of the Sprixie Kingdom, the Sprixie Princesses from Bowser. One key aspect introduced in this title is the simultaneous multiplayer, the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal, although not the first game in the Super Mario series in general to do that. Additionally, players can select their character from a pool of playable characters prior to starting the game, and each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touchscreen in the GamePad and blowing on the mic to reveal hidden items and blow away enemies. It included Miiverse integration, through collectible stamps that could be used in Miiverse posts and the Ghost Mii functionality that emulates players replaying levels for other players to view; however, the service was terminated on November 7, 2017, meaning that stamps can be collected but not used. Also, the Miiverse posts that appeared on the course select screen and when selecting courses disappeared. Various new power-ups are introduced in this title, with the trademark suit being the Cat power-up, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. The game introduces a smaller type of levels called Captain Toad's Adventures, which were later reused and expanded into its own standalone title and prequel, Captain Toad: Treasure Tracker.
StoryBowser captures the Green Sprixie Princess during the game's intro. On an evening in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad come to view and enjoy the fireworks outside of Peach's Castle, when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a Sprixie Princess, a fairy-like creature of the Sprixie species. The Green Sprixie Princess begins to explain that Bowser has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, Bowser emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the Sprixie Kingdom, where the journey mainly takes place.[6] After going through six worlds, the group encounter Bowser in World Castle, where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. However, the celebration is cut short by Bowser surprisingly returning, capturing all seven Sprixie Princesses in a large bottle, and escaping to World Bowser: a theme park modeled after the Koopa King. The heroes make their way through this world, and encounter Bowser again in The Great Tower of Bowser Land. Here, Bowser makes use of a Super Bell, turning into Meowser, and initiating the final battle. The group manages to defeat Meowser after climbing the tower, and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom. GameplayMario, Luigi, Toad and Princess Peach all running in Really Rolling Hills. Super Mario 3D World is a linear 3D platform game with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the Goal Pole at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing . The player can also collect Green Stars and Stamps, which allow the player to unlock certain levels or can be used in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear World Bowser and completes the entire game when all bonus worlds are complete and all Green Stars and Stamps are collected. MultiplayerPlayers' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared. For the first time in a 3D Super Mario title the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing /, and can drop out by pausing and pressing on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in Super Mario Bros. 2. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end. The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus. In addition to being the default player one controller, the can be used at any point during gameplay (multiplayer or not) to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The GamePad can also be used for Off-TV Play at any point. Nintendo NetworkSuper Mario 3D World features Nintendo Network support in the form of Miiverse integration and Ghost Miis. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players could make a post at any point on the World Map or after completing a stage by tapping the 'Post' icon; other players' posts could also be viewed on the World Map by walking up to their Miis and pressing /, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button. Returning elementsSuper Mario 3D World plays very similarly to Super Mario 3D Land, being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World return as well, such as Chargin' Chucks and Galoombas (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game. Mario and co., in their Cat suits, confronting Spikes. Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the Super Bell, a power-up that grants the player a Cat Suit, allowing them to lunge at and claw enemies and climb up walls. Luigi Bros.
The title screen to Luigi Bros., a remastered port of Mario Bros. As part of the Year of Luigi celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present). The game, titled Luigi Bros., is a modified ROM of Mario Bros., but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to New Super Luigi U, multiple 8-bit Luigi sprites can be found throughout the game. Controls
WorldsThe game features a large world map, consisting of 8 worlds, in a similar vein to Super Mario Bros. 3, with 4 unlockable bonus worlds. Each world is connected by Clear Pipes.[7] An uyk 128, v 3. Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with Enemy Battles, Toad Houses, Sprixie Houses, Lucky Houses, and either Mystery Houses or a puzzle-focused series of levels called Captain Toad's Adventures with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets. When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark will be shown on the upper-right corner of the Map Progression screen.
CharactersPlayable and abilities
Supporting castIt has been requested that additional images be uploaded for this article. Remove this only when the image(s) have been uploaded for this article. Specifics: Toad image does not even pertain to this game; renders of them must be found
Enemies and obstaclesNew
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Items and objectsPower-ups
It has been requested that one or more images be uploaded and added to this article. Remove this template once the image(s) has/have been uploaded and applied.Specifics: Needs an image of a Cloud Lift. Items
Luigi sightingsA 8-bit Luigi appears on the moon the last 30 seconds of the timer at the end of A Beam in the Dark
Like with New Super Luigi U, Super Mario 3D World features 8-bit Luigi sprites hidden in various parts of the game, not just restricted to levels. DevelopmentIt has been requested that this article be rewritten and expanded to explain the game's development in detail (tagged on June 30, 2018). According to Koichi Hayashida, early in development Peach was planned to reprise her role as damsel-in-distress. However, Yoshiaki Koizumi suggested to the development team that she should instead be a playable character, akin to Super Mario Bros. 2.[8]Super Mario 3D World ended up being the first, and so far, the only 3D Mario platformer in which Princess Peach is playable and not kidnapped. ReceptionCritical receptionSuper Mario 3D World received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, it has been criticized for camera issues and co-op control issues.[9] The game currently has a score of 93 on Metacritic based on 83 reviews[10] and a score of 92.56% on GameRankings based on 54 reviews.[11] Mark Walton, reviewing for GameSpot, called the game an 'exceptional craft' with 'painstaking focus on the minute details that are integral to making it feel special.'[12] He also added that '[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again.' Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, 'After 28 years of making marvelous Mario platform games, you'd think Nintendo would run out of ideas. But Super Mario 3D World defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors.'[13] Chris Carter, reviewing for Destructoid, called it one of the greatest Mario games ever made and gave it a 10 out of 10, stating, 'Why is 3D World so good? Because it's essentially a complete refinement of everything that was great about 3D Land, a game that I happen to think is criminally underrated. 3D World is pretty much a joy ride from start to finish--and that 'start' is as quick as ever.'[14] Adam Cook from God is a Geek scored the game as a 100, saying, 'Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it’s almost unnerving. I’ve fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There’s always a princess, there’s always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special.'[15]
SalesAs of March 31, 2018, Super Mario 3D World is the second-best selling game for the Wii U,[16] selling 5.78 million units worldwide. Gallery
Original soundtrack
The game's official original soundtrack, 'Super Mario 3D World Original Sound Track' has been released to Club Nintendo members in Japan, Europe, and Australia, and has been performed by the Mario 3D World Big Band. Staff
The game producer is Yoshiaki Koizumi, and the game direction is done byKoichi Hayashida and Kenta Motokura. The main characters' voices are done by Charles Martinet, Samantha Kelly and Laura Faye Smith. General game production is done by Satoru Iwata and Shigeru Miyamoto. Pre-release and unused content
Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product. Glitches
Long Jump glitchThe Long Jump Glitch in action If Small Blue ToadLong Jumps into a Snowball, he sits down and slides right while holding the Snowball. He will be unable to jump and will continue gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.[17] World Map Out of BoundsRosalina standing atop the Clear Pipe. If done correctly, one can get on top of the World Bowser entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while he/she is falling out of bounds, the progress will not be saved, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.[17] Quotes
Media
References to other games
References in later games
Names in other languages
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External linksReferences
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